
overly long names are also frustrating.

I’m looking at get-display-left-top-inset
…

what about syntax-local-module-required-identifiers

syntax-procedure-converted-arguments-property

This one is good: expand-syntax-top-level-with-compile-time-evals/flatten

also render-syntax-focused-syntax-color-style-name
. You get my point :wink:

though fortunately these aren’t the kind of ids you type often

I’m so lazy I was dreaming of a macro that would make numbers multiply in the head position just to avoid typing the *
. (e.g. (1/2 width)
instead of (* 1/2 width)
)

(I’m sure its a bad idea so no intentions)

You should check out Fortress, a language I worked on, which allowed juxtaposition for multiplication

And also function application

That saves 2 chars. A better macro would only receive the operator and would figure out the arguments for you. You: ‘I want to multiply’. Macro: ‘Okay. The result is 42.’ You: ‘Thank you!’ (yes you are very polite with macros)


I didn’t know you worked on Fortress.

the 1.0 beta spec is probably a better read (a lot was cut from the 1.0 spec to be “things we knew how to do”)

Consider adding a link to the beta spec here: https://en.wikipedia.org/wiki/Fortress_(programming_language)

It looks like a nice project. A shame it was closed.

I didn’t know you worked on Fortress either @samth, very cool! I saw Guy Steele in April 2017. He gave a great talk at Harvard, on the occasion of Harry Lewis’s 70th birthday. He kept his doodles and notes from when he was in college in the early 1970s. It was great, very funny. Guy & Harry used to write notes to each other on Guy’s homework in Latin. I talked with Guy afterward and he seemed a little sad. I just try to imagine all the things he’s seen over the decades.

Who in the PLT-universe has worked with someone (or on some language) seems like the Erdos/Bacon game.

that is a dream.

can only find the alpha https://web.archive.org/web/20070218142640/http://research.sun.com/projects/plrg/fortress.pdf


what do folks here think of this? https://twitter.com/doitwithalambda/status/1267686766175154176?s=19\|https://twitter.com/doitwithalambda/status/1267686766175154176?s=19

I’ll take a look when i have more time. Meanwhile: https://github.com/Metaxal/color-flood/blob/master/README.md\|https://github.com/Metaxal/color-flood/blob/master/README.md ;) There’s a simple adversary, not very smart, and specialised. Would be interesting to compare

Ha, didn’t see the video on my phone. Its a different game it seems.

The animation in the repl is pretty cool!!