You never know what you might pull out…
This post contains the amalgam TIL for Thursday & Friday of last week. When I returned home Thursday from a Call of Cthulhu session, it was late and I was tired. Friday I was burnt out. Enjoy.
CoC takes its inspiration from Lovecraftian horror, an entire genre based on books by H. P. Lovecraft himself. Even the Evil Dead film references the Necronomicon, an artifact that can be encountered in the game. Typical ‘scenarios’, run by the ‘keeper’, revolve around a mismatched team of unlikely investigators who steadily uncover a horrifying and insanity-inducing truth. While runnable in any setting, the game is strongly designed for the 1920s.
The reason I’m filing this under “TIL” is that, while I’ve been itching to try CoC for some time, I’d never actually done. I recently joined the Raleigh Tabletop RPG group on Meetup to find games and people while I’m in town, and this was my first experience with them.
Fortunately, I learned that RPG elements transfer over somewhat easily. Skills like roleplaying go anywhere, while mechanics like stats and skill rolls might change or disappear. Overall, though, the experience is fairly translatable. Much like languages, learning one unlocks the potential to learn others.
In one night, I
It’s up to you to decide what happened in character and what out.
This Wednesday, I’m joining some others for a little D&D 5e: Rage of Demons action–I’ll put together a post on my new character for that soon. And Thursday will be Kobolds Ate My Babies, so look forward to some hilarity.
I’m starting to design the implementation of that caching system from a little while ago, and it’s been one heck of a doozy for my head. One thing was for sure, though: I needed python.
Unfortunately, for our systems, that would be python 2.
So, like any good explorer, I set out to learn the differences. Being used to
python 3, I wasn’t sure what I was getting into, but I knew it would make me
cringe. Fortunately, this guide has done most of the explaining to me.
It also showed me that I don’t have to give up everything.
By the way, that caching spec has undergone some internal changes since the first draft, so the one I linked is no longer the most current.
Remember how, way back when, I got to talking about
make and it’s
craziness? Well, one of the things I spent cycles on last week was re-learning
info make is a great reference, but the order they present things in
leaves a lot to be desired, so there was some tedious cross checking going on.
Anyways, regarding the multi-line syntax thing, there is a directive
that can help avoid that. Cool beans.
And here’s some more words. You guys got lucky, I was going to stop at 500, but this makes about 624.
Friday, it was difficult to feel productive because my builds were still blocked
(yes, again), and I was spinning my head in circles trying to understand the
code that would go into the cache that I designed. Well, ok, so that code is
mostly straightforward, but I didn’t quite grasp how it fit into our current
build system, which is mostly an abuse of
Fortunately, I now understand what I’m doing. But the road to get there taught me something: if I don’t feel like I’m actively being productive all day, I will be sorely burnt out by the end of the day. And then I’m just not productive at all.
P.S. I didn’t use any emoticons today.