Many of the elements of playing a scenario can be programmed, to be saved and re-used for later play or to save you the tedium of clicking through screens in the Frosthaven Manager. See Programming a Scenario for more details. Each step that allows loading scenario programs will explicitly mention that in this guide.
When the Frosthave Manager launches, you’ll pick a scenario level and number of players from the drop-downs available. Then click Next.
On the next screen, enter the names of the players, and adjust their maximum health with the plus and minus buttons. Click + and - to adjust each player’s maximum HP. Then click Next.
At time of writing, this step does not yet support modified loot cards.
To include a "Random Item" card, check the box labelled Random Item Card?.
To include loot cards worth gold, adjust the number of money cards. Click + and - to adjust the number of money cards in the deck.
To include materials, increase or decrease the number of each material card. Click + and - to adjust the number of each material card in the deck.
Similarly for herbs: Click + and - to adjust the number of each herb card in the deck.
Click either the Open Bestiary or Foes button or the Use Default Bestiary button. Then use the viewer below to explore and confirm the monster information. Then click Next.
Opening a bestiary allows you to completely customize monster statistics and behavior so that you can enter the monsters needed for a specific scenario or game. Instead of a bestiary, you can open a foes specification which bundles a bestiary with a specification of which monsters will be present, normal or elite, for this scenario.
Using the default bestiary loads a demo database that is useful for trying out Frosthaven Manager.
Interested in contributing to Frosthaven Manager? Help me build a bestiary editor to make creating custom bestiaries easier!
If you opened a foes specification in Step 4: Select a Bestiary, you will skip this step.
Click the Add Monster button to add a monster group to the scenario. Choose a set, like Archer, and the select a more specific monster, like Wyrmling Archer, by using the drop-downs. Then, check the boxes for the monster numbers you want to include, and check the Elite? boxes for any numbers that are elite. Don’t forget to adjust the Level slider if the monsters in this group are of higher or lower level than normal. When you’re finished, click Add.
The new monster group will appear in the list of monster groups for the scenario, along with a short table summary. You can click the Remove button to delete that monster group from the scenario.
When adding a monster group, you can close the monster group-chooser without selecting any active numbers to stop adding a new group. Note that you cannot add two separate groups of the same kind. For example, you can only have one Wyrmling Archer group at a time.
When you’re finished adding monster groups, click Next.
After adding monster groups, you’ll reach the main scenario screen. It features several elements, which we will examine in turn.
On the far left is the elements tracker. Each of the six (6) elements is
represented by a labelled icon and a button. The button controls the state of
the element: click to infuse an element, and notice that the background of the
element fills up with color. Click again to manually wane the element; notice
the background is only half full. Click a third time to completely unfuse the
The Infuse All and Consume All buttons will infuse or unfuse all the elements, respectively.
Note that elements are advanced automatically by the Next Round button as in Advancing the Scenario.
Here are the elements in each of the unfused, infused, and waning states:
On the far right are several controls.
At the top you will find buttons to add Curse and Bless cards to the monster decks. They also tell you how many Curse and Bless cards are left to be added. These buttons will not be active if there are no Curse or Bless cards left.
You will also find buttons to add Bless cards to and from the player decks; these help track the remaining Bless cards for monsters and have no effect on players in the Frosthaven Manager. In actual table play, you should expect to manage the lone Bless deck and keep it in sync with the Frosthaven Manager’s Bless deck. Click Bless Player when giving a player a Bless; click Unbless Player when a bless comes out of a player deck.
Towards the middle of the right group of controls you will find a group of controls for the monster’s modifier deck. Three (3) buttons draw cards from the modifier deck. The first says Draw Modifier and indicates how many modifier cards are in the deck. It draws a single card, which is shown next to Most Recent Modifier. As you draw more cards, only the most recent card (currently used) and the previous card are shown. The next modifier-drawing button reads Advantage. This button draws two modifier cards and uses the better of the two, like drawing with advantage. The final card will always appear next to Most Recent Modifier. You can see the discarded, worse card as the Previous Modifier. The third and final modifier card button is Disadvantage. Like the Advantage button, two cards are drawn. This time, the worse of the two is used, and the better is discarded. The used card will appear next to Most Recent Modifier, with the better next to Previous Modifier.
You can also click Show Discard Pile to see the entire discard pile with the most recently discarded cards on top.
At the bottom of the right control group you will find two (2) buttons. Only one will be available to you at a time. You will also find the round number.
The first button is Next Round. After every group has taken their turn, use this button to move to the next round. At this point, you would begin entering player initiatives to prepare for the new round as in Player Controls. This button also automatically wanes or unfuses active elements as in Elements Tracker.
The second button is Draw Abilities. Use this button once all player initiatives are entered to draw an ability card for each monster group and re-order the creature list by initiative.
In the middle of the screen is the creature list. There is an entry in this list for each player and for each monster group.
Each player has the same controls, labelled by the player’s name. On the far left is the initiative control. Click the button to adjust a player’s initiative with the slider. Close the window with the slider when you are finished. Each player’s initiative is reset to zero (0) when advancing rounds using the Next Round button, and the players will be found at the top of the creature list between rounds. This makes it easy to find and adjust each player’s initiative.
To the right of the initiative controls are the health and experience controls. Click + and - to adjust current HP and XP.
Right of the HP and XP controls are conditions. Click Edit Conditions to toggle conditions on and off for a player. Close the window of conditions when finished.
Each monster group has a general statistics panel and an individual monster panel.
Monster Group Statistics
The monster group statistics panel contains the current initiative and ability if any as well as the Move, Attack, Bonuses, Effects, Immunities, and Max HP statistics for both normal and elite monsters of that group. Additionally, the Add Monster button can be used to add a new individual monster to the group. At time of writing, closing the new monster window will add it; to cancel a new individual monster, add it and the kill it as described below.
Individual monster controls are similar to player controls. By selecting a monster number from the row of tabs, you can see the monster number, its current health, its conditions, and the button to Kill and remove a monster from the group. Adjust HP and conditions just like for the players as in Player Controls.
The list of individuals in the tabs shows the monster number, current HP in parentheses, and an asterisk (*) if the monster is affected by any conditions.
Last but not least, at the bottom of the screen lie loot and information controls.
Click Show Loot and XP to show all loot and XP for every player. This is especially useful when a scenario is completed.
Click the Loot! button to draw a loot card; in the window that appears, click the name of a player to assign that loot card to the selected player. You can also place the card on the top or bottom of the loot deck.
The Level Stats panel shows current Trap and Hazardous Terrain damage, the value of Gold, and XP and Inspiration bonuses for completing the scenario. The Level Table and Inspiration Table buttons show tables for the scenario statistics by level and inspiration by number of players, respectively.
And that’s it! Now you know how to play!
At any time, you can save the state of the game using the Save Game button in the File menu. You can also load a saved game using the Load Game button in the same menu.