Index🔗

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 

#%module-begin
(submod frosthaven-manager/gui/rich-text-display model)
<@
@!
@>
ability-db/c
ability-deck/p
ability-decks
ability-decks-current
ability-decks-discard
ability-decks-discard-and-maybe-shuffle
ability-decks-draw
ability-decks-draw-next
ability-decks?
About Frosthaven Manager
about-menu-item
absent-from-modifier-deck
add-monster-event/c
add-monster-group
add-monster-modifier
add-or-remove-monster-group
add-prompt
add-special-loot
Adding Bless and Curse
Advancing the Scenario
air
aoe
aoe-images
apply-sticker
Area-of-Effect Specification by Example
Area-of-Effect Specification Reference
arrowvine
axenut
bane
beginning-of
bestiary
Bestiary Format by Example
Bestiary Format Reference
bestiary-dupes
bestiary/c
bestiary/p
better-modifier
big-control-font
bless
bless-deck
border-size
brittle
build-loot-deck
build-loot-deck!
card->type
card-swapper
check-foes-have-monsters
check-foes-have-monsters-message
check-monsters-have-abilities
check-monsters-have-abilities-message
close-custodian-mixin
closing-custodian
closing-eventspace
column
column-entry->label
column-entry->next
column-title
column?
condition?
conditions
conditions->string
consume-all
contracts
contribute-menu-item
Contributing guidelines
Contributor’s Guide
copy-font
copy-state
corpsecap
counter
creature
Creature List
creature-id
creature-initiative
creature-is-mg*?
creature-v
creature?
crit
current-renderer
curse
dark
datums->dbs
db-view
default-monster-db
define-close!
define-error-text
define-serializable-enum-type
defns
deserialize-state
Developer Reference
disarm
discard
discriminator:condition
do-about
do-bless-monster
do-bless-player
do-curse-monster
do-load-game
do-round-prompt
do-save-game
do-unbless-player
draw-abilities
draw-modifier
draw-modifier*
draw-new-card-mid-round-if-needed
Drawing from the Monster Modifier Deck
earth
element-pics
element-pics-consume
element-pics-infused
element-pics-name
element-pics-unfused
element-pics-waning
element-pics?
element-state/c
element?
elements
elements
Elements Tracker
elements-cycler
end-of
enum-helpers
env/c
escape-text
expr/p
expr/pc
extend-standard-deck
FAQs
favors-dialog
feature-menu-item
files
fire
flamefruit
Foe Specification by Example
Foe Specification Format Reference
foe/p
foe/pc
foes/p
foes/pc
format-loot-card
formula-editor
formula-menu-item
Frosthaven Manager
frosthaven-manager/aoe
frosthaven-manager/aoe-images
frosthaven-manager/bestiary
frosthaven-manager/contracts
frosthaven-manager/defns
frosthaven-manager/defns/level
frosthaven-manager/defns/loot
frosthaven-manager/defns/monsters
frosthaven-manager/defns/players
frosthaven-manager/defns/scenario
frosthaven-manager/elements
frosthaven-manager/enum-helpers
frosthaven-manager/files
frosthaven-manager/foes
frosthaven-manager/gui/common-menu
frosthaven-manager/gui/counter
frosthaven-manager/gui/elements
frosthaven-manager/gui/font
frosthaven-manager/gui/formula-editor
frosthaven-manager/gui/helpers
frosthaven-manager/gui/level-info
frosthaven-manager/gui/loot
frosthaven-manager/gui/manager
frosthaven-manager/gui/markdown
frosthaven-manager/gui/mixins
frosthaven-manager/gui/monster-modifier
frosthaven-manager/gui/monsters
frosthaven-manager/gui/player-info
frosthaven-manager/gui/render
frosthaven-manager/gui/rewards
frosthaven-manager/gui/rich-text-display
frosthaven-manager/gui/round-prompts
frosthaven-manager/gui/server
frosthaven-manager/gui/stacked-tables
frosthaven-manager/gui/start
frosthaven-manager/gui/static-table
frosthaven-manager/gui/table
frosthaven-manager/icons
frosthaven-manager/loot-cards
frosthaven-manager/manager
frosthaven-manager/manager/ability-decks
frosthaven-manager/manager/db
frosthaven-manager/manager/elements
frosthaven-manager/manager/loot
frosthaven-manager/manager/modifier-decks
frosthaven-manager/manager/round-prompts
frosthaven-manager/manager/save
frosthaven-manager/manager/state
frosthaven-manager/manager/transition
frosthaven-manager/monster-db
frosthaven-manager/observable-operator
frosthaven-manager/parsers/foes
frosthaven-manager/parsers/formula
frosthaven-manager/parsers/monster
frosthaven-manager/pp/bestiary
frosthaven-manager/qi/list2hash
frosthaven-manager/qi/utils
frosthaven-manager/server
frosthaven-manager/syntax/module-reader
frosthaven-manager/syntax/monsters
game number
Game text
Get Involved
get-dbs
get-file/filter
get-level-info
get-monster-stats
give-player-loot
gui
gui/common-menu
gui/counter
gui/elements
gui/font
gui/formula-editor
gui/helpers
gui/level-info
gui/loot
gui/manager
gui/markdown
gui/mixins
gui/monster-modifier
gui/monsters
gui/player-info
gui/render
gui/rewards
gui/rich-text-display
gui/round-prompts
gui/server
gui/stacked-tables
gui/start
gui/static-table
gui/table
herb
herb-amount
herb-decks
herb-kind?
herb-kinds
herb-name
herb?
hex-size
hide
hide-caret/selection
How to Play
how-to-play-menu-item
ice
icons
immobilize
impair
import-monsters/p
imports->dbs
info-db/c
infuse-all
init-dbs
init-dbs-and-foes
initiative-public?
initiative?
inspiration-reward
inspiration-table
Installing Frosthaven Manager
invisible
issue-menu-item
jump
launch-server
launch-server
launch-server-menu-item
Level Info
level-info
level-info-exp
level-info-gold
level-info-hazardous-terrain
level-info-monster-level
level-info-trap-damage
level-info?
level-stats
level-table
level/c
light
Linux
list->hash
list-remove
list~>hash
load-game
Loot Deck
loot-button
loot-card?
loot-picker
loot-preview
loot-type/c
lumber
M
macOS
make-closing-proc-mixin
make-dbs
make-monster
make-monster-group
make-on-close-mixin
make-player
make-player-creature
make-preview-rows
make-property-maker-that-displays-as-constant-names
make-state
make-states
make-undo
manage-prompt-menu-item
manager
manager
manager/ability-decks
manager/db
manager/elements
manager/loot
manager/modifier-decks
manager/round-prompts
manager/save
manager/state
manager/transition
markdown-text
material
material-amount
material-amount*
material-decks
material-kind?
material-kinds
material-name
material?
max-herb-cards
max-level
max-material-cards
max-money-cards
max-players
max-random-item-cards
metal
minus1
minus2
modify-monster-deck-menu-item
money
money-amount
money-deck
money?
monster
Monster and Round Controls
Monster Cards
Monster Group Controls
monster->hp-text
monster-ability
monster-ability-abilities
monster-ability-ability->rich-text
monster-ability-initiative
monster-ability-initiative->text
monster-ability-location
monster-ability-name
monster-ability-name->text
monster-ability-set-name
monster-ability-shuffle?
monster-ability?
monster-at-max-health?
monster-conditions
monster-current-hp
monster-curse-deck
monster-db
monster-dead?
monster-elite?
monster-group
monster-group*
monster-group*-active
monster-group*-mg
monster-group*?
monster-group-add
monster-group-change-max-HP
monster-group-elite-stats
monster-group-first-monster
monster-group-level
monster-group-monsters
monster-group-name
monster-group-normal-stats
monster-group-remove
monster-group-set-name
monster-group-update-num
monster-group-view
monster-group?
monster-info
monster-info-elite-stats
monster-info-name
monster-info-normal-stats
monster-info-set-name
monster-info?
monster-modifier-deck
monster-modifier?
monster-number
monster-number/c
monster-stats
monster-stats-attack
monster-stats-attack*
monster-stats-bonuses
monster-stats-bonuses-string
monster-stats-effects
monster-stats-effects-string
monster-stats-immunities
monster-stats-immunities-string
monster-stats-max-hp
monster-stats-max-hp*
monster-stats-move
monster-stats?
monster-type/pc
monster-update-condition
monster-update-hp
monster/p
monster?
move
move-top-draw-to-bottom
muddle
multi-monster-picker
Navigating the code
newline
newline?
next-round
null
num-players/c
number-of-levels
numbering/pc
O
observable-operator
Other Utilities
parse-bestiary
parse-expr
parse-foes
parsers
parsers/foes
parsers/formula
parsers/monster
pict/alt-text
pict/alt-text-alt-text
pict/alt-text-p
pict/alt-text?
place-loot-on-bottom
player
Player Controls
player->hp-text
player->rewards
player-act-on-hp
player-act-on-max-hp
player-act-on-xp
player-add-condition
player-add-loot
player-afflicted-by?
player-at-max-health?
player-clear-initiative
player-condition-handler
player-conditions
player-conditions*
player-current-hp
player-dead?
player-initiative
player-input-views
player-kill-summon
player-loot
player-max-hp
player-name
player-remove-condition
player-rewards-view
player-set-initiative
player-summon
player-summons
player-update-name
player-view
player-xp
player?
Players
plus1
plus2
poison
pp
pp/bestiary
pretty-bestiary
Programming a Scenario
Programming Loot
prompt
prompt->string
prompt/c
prompts-input-view
pull
push
put-file/filter
qi/list2hash
qi/utils
r
random-item
random-item?
range
Rebuild the package
Reference Material
regenerate
remove-monster-event/c
remove-monster-modifier
remove-prompt
render/eventspace
reshuffle-modifier-deck
Rich Text Model
rich-text-display
rockroot
Running tests
S
Saving and Loading a Game
scale-icon
Scenario
Scenario Information and Loot
selector:condition
send-feedback-menu-item
serialize-state
server
Setting up for development
should-do-prompt?
shuffle-modifier-deck?
simple-monster-group-view
single-monster-event/c
single-monster-picker
size
snowthistle
spec->shape
spec-sym?
spec/pc
spec?
special-loot
special-loot-name
special-loot?
stacked-tables
standard-loot-deck
start-view
state
state-@ability-db
state-@ability-decks
state-@bestiary-path
state-@blesses
state-@creatures
state-@curses
state-@elements
state-@env
state-@in-draw?
state-@info-db
state-@level
state-@loot-deck
state-@mode
state-@modifier
state-@monster-discard
state-@monster-modifier-deck
state-@monster-prev-discard
state-@num-loot-cards
state-@num-players
state-@player-blesses
state-@prompts
state-@round
state-@type->deck
state-@type->number-of-cards
state?
static-table
Step 1: Get Started
Step 2: Enter Player Information
Step 3: Build the Loot Deck
Step 4: Add Round Prompts
Step 5: Select a Bestiary
Step 6: Add Monsters to the Scenario
Step 7: Play the Scenario
sticker
strengthen
string->spec
struct:ability-decks
struct:column
struct:creature
struct:element-pics
struct:herb
struct:level-info
struct:material
struct:money
struct:monster
struct:monster-ability
struct:monster-group
struct:monster-group*
struct:monster-info
struct:monster-stats
struct:pict/alt-text
struct:player
struct:special-loot
struct:state
struct:summon
stun
summon
summon->hp-text
summon-act-on-hp
summon-act-on-max-hp
summon-add-condition
summon-afflicted-by?
summon-at-max-health?
summon-condition-handler
summon-conditions
summon-conditions*
summon-current-hp
summon-dead?
summon-max-hp
summon-name
summon-remove-condition
summon-update-name
summon?
swap-monster-elite
swap-monster-group-elites
syntax
syntax/module-reader
syntax/monsters
syntaxes->bestiary-parts
syntaxes->spec
syntaxes-can-be-spec?
target
Thanks
time/c
to-add-prompts
to-build-loot-deck
to-choose-monster-db
to-choose-monsters
to-choose-monsters-or-play
to-input-player-info
to-play
to-start
transition-element-state
transition/c
translate-to-top-coords
Troubleshooting
undo!
undoable?
unique-with/c
update-ability-decks
update-all-monster-groups
update-all-players
update-loot-deck-and-num-loot-cards
update-monster-groups
update-player-max-hp
update-player-name
update-player-summon
update-players
Using Multiple Bestiaries
View the local documentation
wane-element
ward
Where Can I Store Scenario Programs?
Windows
with-closing-custodian/eventspace
worse-modifier
wound
Write Your Own Monster
X
zero
λ<@