A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
#%module-begin(submod frosthaven-manager/gui/rich-text-display model)<@@!@>ability-db/cability-deck/pability-decks (struct)ability-decks-currentability-decks-discardability-decks-discard-and-maybe-shuffleability-decks-drawability-decks-draw-nextability-decks?About Frosthaven Managerabout-menu-itemabsent-from-modifier-deckadd-monster-event/cadd-monster-groupadd-monster-modifieradd-or-remove-monster-groupadd-promptadd-special-lootAdding bless and curseAdding monsters to the scenarioAdvancing the scenarioairaoeaoe-imagesapply-stickerArea-of-Effect Specification by ExampleArea-of-Effect Specification Referencearrowvineattackaxenutbanebeginning-ofbestiaryBestiary Format by ExampleBestiary Format Referencebestiary-dupesbestiary/cbestiary/pbetter-modifierbig-control-fontblessbless-deckborder-sizebrittlebuild-loot-deckbuild-loot-deck!card->typecard-swappercheck-foes-have-monsterscheck-foes-have-monsters-messagecheck-monsters-have-abilitiescheck-monsters-have-abilities-messageChoosing a bestiaryclose-custodian-mixinclosing-custodianclosing-eventspacecolumn (struct)column-entry->labelcolumn-entry->nextcolumn-titlecolumn?condition?conditionsconditions->stringConstant Formatting and Parsingconsume-allcontractscontribute-menu-itemContributing guidelinesContributor’s Guidecopy-fontcopy-statecorpsecapcountercreature (struct)Creature listcreature-idcreature-initiativecreature-is-mg*?creature-vcreature?critcurliquecurrent-renderercursedarkdatums->dbsdb-viewDebuggingdefault-monster-dbdefine-close!define-constant-formatdefine-constant-format/parsedefine-constant-parsedefine-error-textdefine-serializable-enum-typedefnsdeserialize-stateDeveloper Referencedisarmdiscarddiscriminator:conditiondo-aboutdo-bless-monsterdo-bless-playerdo-curse-monsterdo-load-gamedo-round-promptdo-save-gamedo-unbless-playerdraw-abilitiesdraw-modifierdraw-modifier*draw-new-card-mid-round-if-neededDrawing from the monster modifier deckearthelement-pics (struct)element-pics-consumeelement-pics-infusedelement-pics-nameelement-pics-unfusedelement-pics-waningelement-pics?element-state/celement?elementselementsElements trackerelements-cyclerend-ofenum-helpersenv/cescape-textexpirable-conditionsexpr/pexpr/pcextend-standard-deckFAQsfavors-dialogfeature-menu-itemfilesfireflamefruitFoe Specification by ExampleFoe Specification Format Referencefoe/pfoe/pcfoes/pfoes/pcformat-loot-cardformula-editorformula-menu-itemFrosthaven Managerfrosthaven-manager/aoefrosthaven-manager/aoe-imagesfrosthaven-manager/bestiaryfrosthaven-manager/constantsfrosthaven-manager/contractsfrosthaven-manager/curliquefrosthaven-manager/defnsfrosthaven-manager/defns/levelfrosthaven-manager/defns/lootfrosthaven-manager/defns/monstersfrosthaven-manager/defns/playersfrosthaven-manager/defns/scenariofrosthaven-manager/elementsfrosthaven-manager/enum-helpersfrosthaven-manager/filesfrosthaven-manager/foesfrosthaven-manager/gui/common-menufrosthaven-manager/gui/counterfrosthaven-manager/gui/elementsfrosthaven-manager/gui/fontfrosthaven-manager/gui/formula-editorfrosthaven-manager/gui/helpersfrosthaven-manager/gui/level-infofrosthaven-manager/gui/level-pickerfrosthaven-manager/gui/lootfrosthaven-manager/gui/managerfrosthaven-manager/gui/markdownfrosthaven-manager/gui/mixinsfrosthaven-manager/gui/monster-modifierfrosthaven-manager/gui/monstersfrosthaven-manager/gui/number-playersfrosthaven-manager/gui/player-infofrosthaven-manager/gui/renderfrosthaven-manager/gui/rewardsfrosthaven-manager/gui/rich-text-displayfrosthaven-manager/gui/round-numberfrosthaven-manager/gui/round-promptsfrosthaven-manager/gui/serverfrosthaven-manager/gui/stacked-tablesfrosthaven-manager/gui/static-tablefrosthaven-manager/gui/tablefrosthaven-manager/iconsfrosthaven-manager/loot-cardsfrosthaven-manager/managerfrosthaven-manager/manager/ability-decksfrosthaven-manager/manager/dbfrosthaven-manager/manager/elementsfrosthaven-manager/manager/lootfrosthaven-manager/manager/modifier-decksfrosthaven-manager/manager/round-promptsfrosthaven-manager/manager/savefrosthaven-manager/manager/statefrosthaven-manager/manager/transitionfrosthaven-manager/monster-dbfrosthaven-manager/observable-operatorfrosthaven-manager/parsers/foesfrosthaven-manager/parsers/formulafrosthaven-manager/parsers/monsterfrosthaven-manager/pp/bestiaryfrosthaven-manager/qi/list2hashfrosthaven-manager/qi/utilsfrosthaven-manager/rich-text-helpersfrosthaven-manager/serverfrosthaven-manager/syntax/module-readerfrosthaven-manager/syntax/monstersgame numberGame textgc-menu-itemGet Involvedget-dbsget-file/filterget-level-infoget-monster-statsGetting startedgive-player-lootguigui/common-menugui/countergui/elementsgui/fontgui/formula-editorgui/helpersgui/level-infogui/level-pickergui/lootgui/managergui/markdowngui/mixinsgui/monster-modifiergui/monstersgui/number-playersgui/player-infogui/rendergui/rewardsgui/rich-text-displaygui/round-numbergui/round-promptsgui/servergui/stacked-tablesgui/static-tablegui/tableherb (struct)herb-amountherb-decksherb-kind?herb-kindsherb-nameherb?hex-sizehidehide-caret/selectionHow to playhow-to-play-menu-itemiceiconsimmobilizeimpairimport-monsters/pimports->dbsinfo-db/cinfuse-allinit-dbsinit-dbs-and-foesinitiative-public?initiative?inspiration-rewardinspiration-tableInstalling Frosthaven Managerinvisibleissue-menu-itemjumpkill-monsterlaunch-serverlaunch-serverlaunch-server-menu-itemLevel Infolevel-info (struct)level-info-explevel-info-goldlevel-info-hazardous-terrainlevel-info-monster-levellevel-info-trap-damagelevel-info?level-pickerlevel-statslevel-tablelevel/clightLinuxlist->hashlist-removelist~>hashload-gameLoot Deckloot-buttonloot-card?loot-pickerloot-previewloot-type/clumberMmacOSmake-closing-proc-mixinmake-dbsmake-monstermake-monster-groupmake-on-close-mixinmake-playermake-player-creaturemake-preview-rowsmake-statemake-statesmake-undomanage-prompt-menu-itemmanagermanagermanager/ability-decksmanager/dbmanager/elementsmanager/lootmanager/modifier-decksmanager/round-promptsmanager/savemanager/statemanager/transitionmarkdown-textmatch-loopmaterial (struct)material-amountmaterial-amount*material-decksmaterial-kind?material-kindsmaterial-namematerial?max-herb-cardsmax-levelmax-material-cardsmax-money-cardsmax-playersmax-random-item-cardsmetalminus1minus2modify-monster-deck-menu-itemmoney (struct)money-amountmoney-deckmoney?monster (struct)Monster and round controlsMonster CardsMonster group controlsmonster->hp-textmonster-ability (struct)monster-ability-abilitiesmonster-ability-ability->rich-textmonster-ability-initiativemonster-ability-initiative->textmonster-ability-namemonster-ability-name->textmonster-ability-set-namemonster-ability-shuffle?monster-ability?monster-at-max-health?monster-conditionsmonster-current-hpmonster-curse-deckmonster-dbmonster-dead?monster-elite?monster-expire-conditionsmonster-group (struct)monster-group* (struct)monster-group*-activemonster-group*-mgmonster-group*?monster-group-addmonster-group-change-max-HPmonster-group-elite-statsmonster-group-first-monstermonster-group-levelmonster-group-monstersmonster-group-namemonster-group-normal-statsmonster-group-removemonster-group-set-namemonster-group-update-levelmonster-group-update-nummonster-group-viewmonster-group?monster-info (struct)monster-info-elite-statsmonster-info-namemonster-info-normal-statsmonster-info-set-namemonster-info?monster-modifier-deckmonster-modifier?monster-numbermonster-number/cmonster-stats (struct)monster-stats-attackmonster-stats-attack*monster-stats-bonusesmonster-stats-bonuses-stringmonster-stats-effectsmonster-stats-effects-stringmonster-stats-immunitiesmonster-stats-immunities-stringmonster-stats-max-hpmonster-stats-max-hp*monster-stats-movemonster-stats?monster-type/pcmonster-update-conditionmonster-update-hpmonster/pmonster?movemove-top-draw-to-bottommuddleNavigating the codenewlinenewline?next-roundnullnum-players/cnumber-of-levelsnumber-players-pickernumbering/pcOobservable-operatoronly-on-textOther utilitiesparse-bestiaryparse-exprparse-foesparsersparsers/foesparsers/formulaparsers/monsterpict/alt-text (struct)pict/alt-text-alt-textpict/alt-text-ppict/alt-text?place-loot-on-bottomPlay the scenarioplayer (struct)Player controlsplayer->hp-textplayer->rewardsplayer-act-on-hpplayer-act-on-max-hpplayer-act-on-xpplayer-add-conditionplayer-add-lootplayer-afflicted-by?player-at-max-health?player-clear-initiativeplayer-condition-handlerplayer-conditionsplayer-conditions*player-current-hpplayer-dead?player-expire-conditionsplayer-initiativeplayer-kill-summonplayer-lootplayer-max-hpplayer-nameplayer-remove-conditionplayer-rewards-viewplayer-set-initiativeplayer-summonplayer-summonsplayer-update-nameplayer-viewplayer-xpplayer?Playersplus1plus2poisonpppp/bestiarypretty-bestiaryProgramming a ScenarioProgramming Lootpromptprompt->stringprompt/cprompts-input-viewpullpushput-file/filterqi/list2hashqi/utilsrrandom-itemrandom-item?rangeRebuild the packageReference Materialregenerateremove-monster-event/cremove-monster-modifierremove-promptrender/eventspacereshuffle-modifier-deckRich Text Modelrich-text-displayrich-text-helpersrockrootround-number-modifierRunning testsSSaving and loading a gamescale-iconScenarioScenario information and lootselector:conditionsend-feedback-menu-itemserialize-stateserverSetting up for developmentSetting up round promptsSetting up the loot deckSetting up the monstersSetting up the playersSetting up the scenariosetup-playersshould-do-prompt?shuffle-modifier-deck?simple-monster-group-viewsingle-monster-event/csingle-monster-pickersizesnowthistlespec->shapespec-sym?spec/pcspec?special-loot (struct)special-loot-namespecial-loot?stacked-tablesstandard-loot-deckstate (struct)state-@ability-dbstate-@ability-decksstate-@bestiary-pathstate-@blessesstate-@creaturesstate-@cursesstate-@elementsstate-@envstate-@in-draw?state-@info-dbstate-@levelstate-@loot-deckstate-@modifierstate-@monster-discardstate-@monster-modifier-deckstate-@monster-prev-discardstate-@num-loot-cardsstate-@num-playersstate-@player-blessesstate-@promptsstate-@roundstate-@type->deckstate-@type->number-of-cardsstate?static-tablestickerstrengthenstring->specstruct:ability-decksstruct:columnstruct:creaturestruct:element-picsstruct:herbstruct:level-infostruct:materialstruct:moneystruct:monsterstruct:monster-abilitystruct:monster-groupstruct:monster-group*struct:monster-infostruct:monster-statsstruct:pict/alt-textstruct:playerstruct:special-lootstruct:statestruct:summonstunsummon (struct)summon->hp-textsummon-act-on-hpsummon-act-on-max-hpsummon-add-conditionsummon-afflicted-by?summon-at-max-health?summon-condition-handlersummon-conditionssummon-conditions*summon-current-hpsummon-dead?summon-max-hpsummon-namesummon-remove-conditionsummon-update-namesummon?swap-monster-eliteswap-monster-group-elitesswitchsyntaxsyntax/module-readersyntax/monsterssyntaxes->specsyntaxes-can-be-spec?targetteleportThankstime/ctransition-element-statetransition/ctranslate-to-top-coordsTroubleshootingundo!undo?undoable?unique-with/cupdate-ability-decksupdate-all-monster-groupsupdate-all-playersupdate-loot-deck-and-num-loot-cardsupdate-monster-groupsupdate-player-max-hpupdate-player-nameupdate-player-summonupdate-playersUsing Multiple BestiariesView the local documentationwane-elementwardWhere Can I Store Scenario Programs?Windowswith-closing-custodian/eventspaceworse-modifierwoundWrite Your Own MonsterXzero~>~>>λ<@